The playable characters with which you can build your exploration parties. Bottom row, left to right: The Vestal, The Plague Doctor, The Occultist, The Jester, The Hellion, The Crusader, The Bounty Hunter, The Antiquarian. And like weary soldiers who have seen too much, your heroes will develop permanent quirks and emotional baggage based on their experiences."We are the Flame! And Darkness fears us!" note Top row, left to right: The Shieldbreaker, The Man-at-Arms, The Leper, The Houndmaster, The Highwayman, The Grave Robber, The Flagellant, The Arbalest, The Abomination, The Musketeer. Afflicted party members will act out in a variety of ways that impact the play experience during combat, exploration, camping, and even in town. If the pressures of their circumstances become too overwhelming, their resolve is broken, and they will become afflicted with a myriad of psychological conditions ranging from paranoia, panic, greed, or even sadism. Coming across a rotting corpse may unnerve your Highwayman, or may fuel your Crusader's determination. She can fight well enough against other foes, but if you expect her to keep her head through the Crypts, you'll first need to send her to the Cathedral to do some serious prayer and contemplation.Ĭharacters' stress levels respond dynamically to virtually every occurrence in the dungeon, both positive and negative. A critical hit from a skeleton sends your Vestal reeling, and instills in her a crippling fear of the Undead.Maybe you should rethink the idea of combining them in the same party again.
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